Welcome to ChaoticAbyss
0
November 14, 2024, 09:41:54 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to ChaoticAbyss!
 
Pages: [1]
  Print  
Author Topic: Recent Bugs  (Read 9497 times)
Drakaen
Global Moderator
Hobgoblin
*****

Karma: +1/-1
Posts: 210


DM Administrator


WWW
« on: March 12, 2005, 12:40:52 PM »

just posting asking what the status is for the recent bugs with the doors in the city and the housing system
Logged

From Hell I Rise To Earth I Rule
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« Reply #1 on: March 12, 2005, 11:33:29 PM »

As far as I can see all of the doors in Churberg are working correctly. Not all of the doors lead to an actual place yet though, such as the empty shops in Merchants Row. Caulderon seems to be working as well although only the gates have been populated so far.

The housing system should also be working. Most of the locked doors in Churberg are actually ownable housing. The next upload will have houses assigned in Caulderon.

If you find a door that isn't working please let me know where so I can look at it.

Quote from: "Drakaen"
just posting asking what the status is for the recent bugs with the doors in the city and the housing system
Logged

wurm657
Waterdeep Guard
*

Karma: +0/-0
Posts: 10


« Reply #2 on: March 13, 2005, 06:00:19 AM »

Still getting stuck inside Churberg Castle. Door in and doors inside work fine, but I get stuck trying to exit.
Logged

-Scott
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« Reply #3 on: March 13, 2005, 08:47:14 AM »

I fixed it last night.  I had the tag wrong on the inside door.  I will upload a new mod Monday morning.

Quote from: "wurm657"
Still getting stuck inside Churberg Castle. Door in and doors inside work fine, but I get stuck trying to exit.
Logged

wurm657
Waterdeep Guard
*

Karma: +0/-0
Posts: 10


« Reply #4 on: March 17, 2005, 05:33:36 AM »

Not sure if this is a bug or an area to be added later:
On the Haunted Ship, the hatch door in the deck to go down is not working.
Logged

-Scott
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« Reply #5 on: March 17, 2005, 07:59:20 AM »

Quote from: "wurm657"
Not sure if this is a bug or an area to be added later:
On the Haunted Ship, the hatch door in the deck to go down is not working.


I'll check it out because all of the hatches should be working.  The transition might be a little iffy though.  At times you have to (drive) over the transition to make it fire.
Logged

perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« Reply #6 on: March 18, 2005, 09:12:49 PM »

Quote from: "wurm657"
Not sure if this is a bug or an area to be added later:
On the Haunted Ship, the hatch door in the deck to go down is not working.


I've modified all of the transitions in the shipwreck and they are working much better now.  You should not have to "drive" over any transitions but if you have problems with them let me know.
Logged

Pages: [1]
  Print  
 
Jump to:  

Theme by m3talc0re. Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC MySQL | PHP | XHTML | CSS
Back To Top