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Chaotic Abyss NWN Mod => World Status => Topic started by: perk31 on March 18, 2005, 09:16:39 PM



Title: Chaotic Abyss Update Alpha 9
Post by: perk31 on March 18, 2005, 09:16:39 PM
Here are the updates for this week.  Thanks to some very fine scripting by Podilarius our world is much more persistent today.

Alpha 9

Additions
In game map that will give position relative of 0east/0north
Goblin Caves quest Start (not complete)
Added conversations in the orphanage
Journal entries are now persistent
Quests are now persistent
Parties whose members have mismatched quest states will not be allowed to receive or complete that quest.
Updated quests to utilize persistency

Fixes
Fixed Sara’s ring quest
Change outdoor spawns to animal only with a very low difficulty.
Changed perception range of massive dire rat.
Fixed hostile noblemen in Caulderon
Fixed transitions in shipwreck
Corrected Commodity Exchange bug where task was not being generated


Title: Chaotic Abyss Update Alpha 9
Post by: Drakaen on March 18, 2005, 09:30:46 PM
hey it was funny watching the nobleman get beat up :P


Title: Chaotic Abyss Update Alpha 9
Post by: perk31 on March 18, 2005, 09:34:28 PM
You should have heard me fuss the first time I saw all the merchants hanging around in the middle of the square.  I have to learn how to make them return to their waypoint if they get pulled off by something.