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 51 
 on: October 11, 2006, 07:27:34 AM 
Started by perk31 - Last post by perk31
So reading through these posts here is what I think we should include.

Level loss after level 10.  Loss is a percentage of xp based on lvl, like the code we originally wrote for CA.  Xp loss capped at one level.  At what level should the percentage create an entire loss of level?  Originally we started loosing xp after level 3 and you started loosing level around 9.

Keep the reputation adjustments we have and hopefully expand them to create NPC reactions.  I like the idea of heroism as well and I imagine NWN2 will include some kind of basic system along these lines. 

Use the skills and feats that most people ignore.  NWN sucked at giving us the ability to actually do this.  For instance intimidate was absolutely broken and ridiculous and pickpocket was a complete afterthought.  Assuming they actually work we should incorporate as many as possible into our conversations.  Some of my favorite NPCs where the ones I made while playing around with intelligence checks, although at least one player didn't like the fact that all he could say to those NPCs was DUH.

More use of night/day changes.  We opted not to go this route before so that merchants were also available but I always liked the idea.

Cut out the gold!  Most NPCs should drop generic equipment and to truly limit gold you have to limit the availability of enhanced weapons and armor.  We need to come up with how we want those limits applied, such as nothing common above +1, nothing special above +2 and +3 is considered godly?  What about pack animals and back packs?  Should we all keep the treasure maps?

Keep the map system.  Hopefully the script will just work. 

No permanent haste.  Really hurts when you are running across 150 16x16 maps!  Although the travel system we never actually did anything with would help there.  At least then you can only be about 75 maps from your desired location.


What do you think of this?


Also, should we continue with the background story we have or do something else?  If we start small with one city and expand outward it might be good to start with the arrival of humans, which means humans and elves would soon be at war.

 52 
 on: October 10, 2006, 02:08:17 PM 
Started by Podilarius - Last post by Podilarius
This is to move us into 1.68 version of NWN. Plus I got the mysql crap working again. An oops on my part for not having compatability.
but
C'est la vie.


 53 
 on: October 06, 2006, 04:50:06 PM 
Started by perk31 - Last post by perk31
You can direct connect to IP 74.1.243.61 or find us in the PW Action list.  You will also need to download and install CEP and our hak pack.

 54 
 on: October 06, 2006, 04:48:27 PM 
Started by perk31 - Last post by perk31
The server was moved to a new data center.  The ip address is 205.197.120.42.

We apologize for the inconvenience.


 55 
 on: October 06, 2006, 04:45:46 PM 
Started by Podilarius - Last post by perk31
Is the server still up? I can't connect to the IP 66.166.131.149. It gives me a timeout.

Do you use a special port number or the default one?


Server was moved to a new location and the ip has changed to 205.197.120.42.  Standard port.

 56 
 on: October 06, 2006, 02:01:43 AM 
Started by Podilarius - Last post by Kepuli
Is the server still up? I can't connect to the IP 66.166.131.149. It gives me a timeout.

Do you use a special port number or the default one?

 57 
 on: October 03, 2006, 10:44:39 PM 
Started by Drakaen - Last post by Kepuli
That's a good tip Wink

-Cpl. Kepuli


 58 
 on: October 03, 2006, 03:54:10 PM 
Started by perk31 - Last post by perk31
Speaking of development, does anyone know if a Lexicon for NWN2 has been created yet?

 59 
 on: October 03, 2006, 03:43:28 PM 
Started by perk31 - Last post by perk31
Great feedback!

I said I was not going to develop any more but I have to admit the new pictures for NWN2 is making me reconsider, and consider building a new computer so I can play! 

What I'd really like to have is a development team as the time required to create even a small area is quite long.  If I develop for NWN2 it will definitely be more focused.  I like the size of CA but it was definitely a pain to find areas that were remote to your starting area, even with the various hints and directions we gave in the game.  Nothing ever felt complete either since we kept bouncing around trying to fill in holes we thought were critical.  Kohlis is a great example.  We wanted something that actually felt like a city but Kohlis remained virtually empty and it was definitely large enough to be its own module.  I think it would be better to start out with fewer areas with much higher content.  A development team could add areas every week expanding the world and adding towns that are complete.  You could build this into the back-story if you wanted. 

There was a lot of scripting we never truly integrated that I think should be paramount at the start like the reputation system.  We had great goals for it and a good framework in place but then moved on to other content.  I'd like to see reps and skills used to their fullest extent.  Hopefully NWN2 will have made great strides in this respect and we want need to recreate the wheel. 

Gold and heals definitely need to be more balanced this time around.  I think our main problem was wanting to be realistic in that if you killed a guard you should be able to take what he had and that allowed for huge amounts of gold.  We finally started making npc drop generic equipment which I didn't really like and it was to little to late.  Of course the lack of level loss was a huge imbalance as well and re-spawning people in towns didn't really keep them from running back and attacking an npc until it died.  I don't think we have a choice but to keep drops generic because of this and make gold more difficult to obtain. 

I really like the PVP scripts we put in and that has definitely got to stay and be expanded.


 60 
 on: October 03, 2006, 03:01:48 PM 
Started by perk31 - Last post by Podilarius
This has been some GREAT feedback. I hope that we can get back to developing soon. There is just to much we have going on ATM.

I will start the server backup up for those who like playing.

FYI ... There is going to be another IP change comimg up as we are moving into a more permenant offices.

Thanks Everyone.

Podilarius

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