So reading through these posts here is what I think we should include.
Level loss after level 10. Loss is a percentage of xp based on lvl, like the code we originally wrote for CA. Xp loss capped at one level. At what level should the percentage create an entire loss of level? Originally we started loosing xp after level 3 and you started loosing level around 9.
Keep the reputation adjustments we have and hopefully expand them to create NPC reactions. I like the idea of heroism as well and I imagine NWN2 will include some kind of basic system along these lines.
Use the skills and feats that most people ignore. NWN sucked at giving us the ability to actually do this. For instance intimidate was absolutely broken and ridiculous and pickpocket was a complete afterthought. Assuming they actually work we should incorporate as many as possible into our conversations. Some of my favorite NPCs where the ones I made while playing around with intelligence checks, although at least one player didn't like the fact that all he could say to those NPCs was DUH.
More use of night/day changes. We opted not to go this route before so that merchants were also available but I always liked the idea.
Cut out the gold! Most NPCs should drop generic equipment and to truly limit gold you have to limit the availability of enhanced weapons and armor. We need to come up with how we want those limits applied, such as nothing common above +1, nothing special above +2 and +3 is considered godly? What about pack animals and back packs? Should we all keep the treasure maps?
Keep the map system. Hopefully the script will just work.
No permanent haste. Really hurts when you are running across 150 16x16 maps! Although the travel system we never actually did anything with would help there. At least then you can only be about 75 maps from your desired location.
What do you think of this?
Also, should we continue with the background story we have or do something else? If we start small with one city and expand outward it might be good to start with the arrival of humans, which means humans and elves would soon be at war.