November 23, 2024, 07:22:18 PM
|
Pages: 1 ... 5 6 [ 7] 8 9 10
61
on: October 03, 2006, 09:26:41 AM
|
Started by perk31 - Last post by ReiskaR
|
1. The large outdoor areas and the map coordinate -system are great. First I kinda hated the long distances, because it seemed that you can't find anything in there, but then after a while I started learning where certain places are (and making notes of the coordinates in the diary) it wasn't that big of a problem.
2. Some of the cities are too big. If you have a colossal city, the whole server could be about that one place, because there would be so much going on. So either they should be full of stuff to do, or smaller. Maybe you could divide the cities into smaller sections so it's easier to design those areas and more people could participate. Or, you could add them when they get finished. Getting gold is too easy, but the issue is of course a bit complicated to fix. I like being able to murder a few guards to get their equipment, but I shouldn't be able to sell them at the general store 20 ft. away from the crime scene, in the middle of the city. Maybe those items could be tagged as being stolen, or something.
3. A good crafting-system, balance between the stuff in the shops and the items that players make so that crafting makes sense.
4. A reason for things to be the way they are. A good background story for the world. Consequences for your characters actions (getting jailed in cities etc). A bit of tolerance also, meaning that as long as the players don't clown around too much, spoiling other people's game experience, they can RP as they want to. It would be also great if the big scary looking creatures weren't too easy to kill (orcs, hobgoblins), and vice versa. (I hate those super-slayer goblins that some servers have) A server is great when it seems that you can change things in the world and also choose where and how you want your character to live there. And there has to be the odd crypt to loot. Crypt-looting is one of the things that I never get tired of in this game. : )
5. An easyish start to lev 3 or so. Different kinds of challenges, not just big hordes of the same creature or atleast not all the time. Different kinds of creatures in groups that also differ in difficulty. Reasonable supply of heals and buffs from the cities. No permanent haste-items (or after a time, everyone has them). No heal potions (full HP instantly), unless they are terribly expensive. Not too long time for being able to rest again. Resting allowed everywhere. Creatures that are very hard to kill shouldn't be too godly. Or if they are, they should be in some special place that is hard to reach. Areas should be designed so, that you could have some tactics on how to fight, not just big rooms with nothing but the bad guys in there.
|
62
on: October 02, 2006, 08:45:50 AM
|
Started by Drakaen - Last post by ReiskaR
|
A tip: never be the first and never be the last. Good luck on your service.
-Sgt. ReiskaR
|
63
on: October 02, 2006, 03:24:19 AM
|
Started by perk31 - Last post by Kepuli
|
1. -The current mod has nice large areas in the wilderness and a world map. -I really like the scripts in the mod.
2. -Propably the only minus is that earning gold is just a little bit too easy, in my opinion.
3. -Crafting is one very important element in a PW, just as social contacts. One central meeting point for players creates social contacts, and social contacts give the possibility for trade, sharing information and simply making friends.
4. -A good role play server should not have too harsh rules and the general atmosphere should not be too serious. Sense of humour and relaxed playing, those make role playing fun.
5. -Lots of quests and exciting areas. -Not too many powerful items. The character build itself should be more important than collecting the best items on the server. -Fairly easy start-up, which means, for example: no XP penalty on death when below level 3.
|
64
on: September 12, 2006, 11:52:42 AM
|
Started by perk31 - Last post by Podilarius
|
oo, just thought of this, it would also be cool if there were a better nigth and day system, even weather. i havent really checked out too much of what nwn2 will bring, cause i figure i'll find out when i buy/play it, which i'm sure will happend. i just hate that shops dont close, different monsters at night, etc...
Well we can already do the day and night monster and stores. Weather, we have looked at, but when we had it running we killed off our newbie characters with lightning strikes. So that was nixed for now. Thanks for the suggestion.
|
65
on: September 04, 2006, 04:10:02 PM
|
Started by perk31 - Last post by atebatsam
|
oo, just thought of this, it would also be cool if there were a better nigth and day system, even weather. i havent really checked out too much of what nwn2 will bring, cause i figure i'll find out when i buy/play it, which i'm sure will happend. i just hate that shops dont close, different monsters at night, etc...
|
66
on: August 31, 2006, 10:28:38 AM
|
Started by perk31 - Last post by atebatsam
|
okay, i know this is years later, but after playing on a bunch of different worlds, and playing a lot of pnp too, heres some things i would really like to see for nwn2: i like the idea of loosing a lvl on respawn, especially after a certain point. I know i was opposed to in originally, and i think it should be prevented from happening in the first couple of lower lvls, but after- 10 seems like a good lvl- the player should have a general idea of the monsters and areas. also this really promotes party play (something i've grown to like) and increases the value of heals, buffs, and strategy. i'm not sure if i agree with automatic loss of lvl, but a % of xp that can drop the pc a lvl. the only real gripes i have are lag deaths and people shouting for clerics to run across the world to res them when theyre dead. also, i really liked the reputation system, and was wondering if that could be used for more than just alignment. while killing good monsters made someone evil, killing challenging monsters gives the pc a more heroic reputaion, giving access to cheaper/more exotic goods, ect. but maybe it could be used to create factions, like members of the good guild get attacked on sight by members of the evil guild, and i know this was mentioned earlier, i just wanted to second it something i've found i dislike about persistant worlds is the "start at main town and go to area, then port back to main town" form of adventuring. i think this world did shy away from that a lot, with the many many areas, and i think if that was further built upon, that would be pretty cool. eg: main quest could be to get from starter town to next town, but a lot of side quests and npcs to be found along the way. i liked the "openness" of the current mod, which left a lot of room for development, and really see no reason to change it, and just try and further populate the surrounding areas to the towns as time goes on. lastly, and i know this was something that was being implimented as well, an emphasis on the "ignored" skills and feats in nwn. too often, theres some fighter/weaponmaster with 20 points cross classed in tumble and spellcraft, which has really been bothering me. if the fighter heavy skills were in more demand to get fighter based things, people may be reluctent to spend their skill points in things they really have no business spending their skill points on. anyway, hope to see u all when nwn2 comes out Justin
|
67
on: August 30, 2006, 07:25:53 AM
|
Started by Podilarius - Last post by perk31
|
I could but you would leave your wife and I don't think I could live with the guilt!
There is definitely something up with Dagobah. I'm using Rob's laptop to post this and I'm having problems with chaoticabyss and agilant and I don't have any network activity to explain the issue.
|
68
on: August 29, 2006, 05:42:01 PM
|
Started by Podilarius - Last post by Podilarius
|
We got IP phones so we had to change service providers.
Also, Blow me. Change happens.
|
69
on: August 28, 2006, 07:41:56 PM
|
Started by Podilarius - Last post by perk31
|
What is up with your IP addresses.
|
70
on: August 28, 2006, 12:51:24 PM
|
Started by Podilarius - Last post by Podilarius
|
Sorry for not posting earlier. Here is the new ipaddress:
66.166.131.149
Happy Hunting.
|
Pages: 1 ... 5 6 [ 7] 8 9 10
|
|
|
|
|