Welcome to ChaoticAbyss
0
November 14, 2024, 12:34:25 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to ChaoticAbyss!
 
Pages: [1]
  Print  
Author Topic: Racial start locations  (Read 7632 times)
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« on: August 01, 2005, 09:11:49 PM »

Just curious how people feel about the racial starting locations and if you feel like the information provided to new players through NPCs are sufficient to get players who start outside of Churberg started?
Logged

atebatsam
Dungeon Master
*

Karma: +0/-0
Posts: 98



WWW
« Reply #1 on: August 01, 2005, 09:18:07 PM »

so far i think there is still little direction for starting players, even in Churberg.  I like the idea of racial starting towns, but maybe that can be later on the priority list.  i would much rather see more quests and places to go/fight/explore, etc (and maybe i'll quit being lazy and help build) and would think that new additions would be reasonable if churberg can be a starting point and work outward.
Logged

Feudalism:  Its your Count that votes.
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« Reply #2 on: August 02, 2005, 01:09:28 PM »

Well I want to focus on content now but unfortunately I have a few problems that are limiting how much time I get to spend in the toolset.

What can I do to help new players get started other than add areas?

Do you think each starting town should have some starting areas close by?
Logged

Podilarius
Agilant Systems
Administrator
Prismatic Dragon
*

Karma: +13/-0
Posts: 4,253


Master Diagnostician


WWW
« Reply #3 on: August 02, 2005, 02:47:06 PM »

Quote from: "perk31"
Well I want to focus on content now but unfortunately I have a few problems that are limiting how much time I get to spend in the toolset.

What can I do to help new players get started other than add areas?

Do you think each starting town should have some starting areas close by?


I think we should have 'starting' areas around the start locations ... I will see what I can come up with ... could others do the same? If you plan to, please submit to us in an erf or mod.

Thanks ...
Logged

If you don't like it ... Whatever! ... I do what I want ...
Check out my new project at www.abalisk.com.
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« Reply #4 on: August 02, 2005, 08:51:46 PM »

I can drop in creatures to fight as well in the areas surrounding the start locations.  That will take some of pressure off with having to develop dungeons in each area.
Logged

atebatsam
Dungeon Master
*

Karma: +0/-0
Posts: 98



WWW
« Reply #5 on: August 02, 2005, 11:22:53 PM »

Quote from: "perk31"
I can drop in creatures to fight as well in the areas surrounding the start locations.  That will take some of pressure off with having to develop dungeons in each area.


That sounds pretty good.
Logged

Feudalism:  Its your Count that votes.
Pages: [1]
  Print  
 
Jump to:  

Theme by m3talc0re. Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC MySQL | PHP | XHTML | CSS
Back To Top