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Chaotic Abyss Update Alpha 9
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Topic: Chaotic Abyss Update Alpha 9 (Read 5824 times)
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
Chaotic Abyss Update Alpha 9
«
on:
March 18, 2005, 09:16:39 PM »
Here are the updates for this week. Thanks to some very fine scripting by Podilarius our world is much more persistent today.
Alpha 9
Additions
In game map that will give position relative of 0east/0north
Goblin Caves quest Start (not complete)
Added conversations in the orphanage
Journal entries are now persistent
Quests are now persistent
Parties whose members have mismatched quest states will not be allowed to receive or complete that quest.
Updated quests to utilize persistency
Fixes
Fixed Sara’s ring quest
Change outdoor spawns to animal only with a very low difficulty.
Changed perception range of massive dire rat.
Fixed hostile noblemen in Caulderon
Fixed transitions in shipwreck
Corrected Commodity Exchange bug where task was not being generated
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Drakaen
Global Moderator
Hobgoblin
Karma: +1/-1
Posts: 210
DM Administrator
Chaotic Abyss Update Alpha 9
«
Reply #1 on:
March 18, 2005, 09:30:46 PM »
hey it was funny watching the nobleman get beat up
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From Hell I Rise To Earth I Rule
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
Chaotic Abyss Update Alpha 9
«
Reply #2 on:
March 18, 2005, 09:34:28 PM »
You should have heard me fuss the first time I saw all the merchants hanging around in the middle of the square. I have to learn how to make them return to their waypoint if they get pulled off by something.
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