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Author Topic: Possible bugs?  (Read 6300 times)
Mystic Luvcheez
Waterdeep Guard
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« on: April 01, 2005, 12:30:50 AM »

I noticed a couple things tonight when I logged on.

1) The couches in the OOC area.  If you stand behind one and click on it, your character tries to run through it.  Unsuccessfully too, I might add.  If you're standing in front of it, the couch works fine.

2) The quest for the commodity exchange.  The man tells you to go to the Fletcher, but the bulding is called the Bowyer, I believe.  I figured it out, I was just wondering if this inconsistency was meant to be there or not.

Just wanted to let you guys know.  The city looks good, maybe needs a larger population about in the streets, but still looks good.
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perk31
Agilant Systems: The Smart Choice for IT
Drizzt
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« Reply #1 on: April 01, 2005, 07:13:37 AM »

Well a bowyer is one who makes are sells bows used for archery and since that is how the sign was labeled by default I didn't bother changing it.  I can make it read Fletcher though if it is less confusing.

There isn't much I can do about the seats except place them along the walls in a row, which isn't really conducive to parties forming up and discussing their plans.  I can try spreading them out again but I don't believe that helped any before.

Check out the city this afternoon.  Today's update includes lots of natives.

Thanks for the feedback and please keep it coming.
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Mystic Luvcheez
Waterdeep Guard
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« Reply #2 on: April 01, 2005, 10:45:05 AM »

The server I've been playing on has groups of benches that you can be standing pretty much anywhere and when you click on them your character walks around it and then sits down.  I know nothing about scripting or building, but maybe Drakaen can offer some suggestions about that.

The bowyer/fletcher thing is cosmetic, I know.
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perk31
Agilant Systems: The Smart Choice for IT
Drizzt
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« Reply #3 on: April 01, 2005, 03:36:57 PM »

I looked at some of the other benches I did and they do not appear to have that problem so it must be these particular benches.  I'll see what I can do about it.
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