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Author Topic: Alpha 18_4  (Read 3764 times)
Podilarius
Agilant Systems
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Prismatic Dragon
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« on: June 03, 2005, 09:43:38 PM »

OK,

In 18_4 Alpha, the alignment adjustment system is in.

Here is how it works:
It takes a ratio of the pseudo challenge rating of the PC and the creature that was killed. Then is looks at the alignment of both creature and PC. if you are evil and the creature is evli then you will move towards good faster than being neutral. The same goes for good. however if you are neutral and you kill neutral, nothing really happens.

Since the alignment system in Bioware is dodgy, I had to make some code that keeps a PC on track. Please note that since no creature is better and 85 and no more evil than 15, neither can a PC unless modified by a DM. If you have been adjusted past these extremes then you will move good to 15 and stay (so long as you are killing good things) and evil to 85 and stay (so long as you are killing evil). There is no way around this.

You will also notice that when you move evil from 70 to 69 then you will see a movement or one evil and 19 to good. This is because or bioware shite. At the movement from 70 to 69 Bioware adjust the alignment to 50. I don't know why, so i wrote some code to deal with it. I am not sure of the behavior in a party, so that should be intresting. The ranges or good, neutral and evil are:
0 - 30 -- Good
31 - 69 -- Neutral
70 - 100 --Evil
If you cross the thresholds you will be move to the middle of the range (thanks Lexicon).

Here is the formula for all those scripter out there. If you want the script PM me.

(creatureCR/PCCR)*(((50-(CreatureAlignment-50)) - PCAlignment)/100)

If you have any questions, let me know and I will do my best to answer.
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