Welcome to ChaoticAbyss
0
November 14, 2024, 11:24:04 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to ChaoticAbyss!
 
Pages: [1]
  Print  
Author Topic: Armor Sets  (Read 5851 times)
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
*

Karma: +1/-1
Posts: 712



WWW
« on: March 22, 2005, 02:23:27 PM »

I was considering scripting in the ability to have armor sets, ala Dungeon Siege.  Having a complete set of armor would increase the overall benefits to the user.  

What do you think?
Logged

Podilarius
Agilant Systems
Administrator
Prismatic Dragon
*

Karma: +13/-0
Posts: 4,253


Master Diagnostician


WWW
« Reply #1 on: March 22, 2005, 03:35:24 PM »

Quote from: "perk31"
I was considering scripting in the ability to have armor sets, ala Dungeon Siege.  Having a complete set of armor would increase the overall benefits to the user.  

What do you think?


Sure why not ... I have seen alot of this in different games and mods ...
Logged

If you don't like it ... Whatever! ... I do what I want ...
Check out my new project at www.abalisk.com.
wurm657
Waterdeep Guard
*

Karma: +0/-0
Posts: 10


« Reply #2 on: March 24, 2005, 04:32:53 AM »

Love this idea!
The best part is, you can always add more sets as the world grows, too. When you find time after things are up and running, whole quests can be built around finding the parts of a set.
I would suggest that sets be Class, Race, or Alignment specific to add even more variety. All this is something that you can to as C A grows.
Logged

-Scott
Pages: [1]
  Print  
 
Jump to:  

Theme by m3talc0re. Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC MySQL | PHP | XHTML | CSS
Back To Top