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On Death & Dying
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Topic: On Death & Dying (Read 27924 times)
Podilarius
Agilant Systems
Administrator
Prismatic Dragon
Karma: +13/-0
Posts: 4,253
Master Diagnostician
On Death & Dying
«
Reply #15 on:
March 16, 2005, 08:39:13 AM »
Quote from: "rogare b"
I'd agree the first 3 levels are free, this at least gives you a chance to build up some HP's and gather a few items to give you a chance out in the big bad world. Also means by this time you should have a reasonable idea of your characters strengths and weaknesses and just how far you can push yourself to get into
enough
but not
too much
trouble
I agree with this ... please see the poll on XP loss ... if you have not already ...
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If you don't like it ... Whatever! ... I do what I want ...
Check out my new project at
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Shanara
Waterdeep Guard
Karma: +0/-0
Posts: 8
On Death & Dying
«
Reply #16 on:
March 16, 2005, 08:51:42 AM »
Quote from: "perk31"
I agree with death meaning something and I think the penalty should increase as you gain higher levels. In the last death system post everyone was against loosing a level, even after multiple deaths, so I'm all for capping the XP loss so you don't loose a level. I like the idea of being able to raise a PC corpse as an undead.
I'm impartial about having it teleport you somewhere. The question I have is if you respawn at a temple, do you have all of your gear with you, or do you have to go get it? If you respawn on another plane and get to teleport back, do you teleport to a temple or where you died?
Just as a thought, one PW I'm on has binding stones outside the major cities. You bind your soul to one before you leave on a quest and if you die and respawn, the portal takes you to that stone. If someone raises you, you do return to where you died. And there's never equipment loss, but gold and xp loss.
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Shanara
____________
All is not as it seems
rogare b
Waterdeep Guard
Karma: +0/-0
Posts: 12
On Death & Dying
«
Reply #17 on:
March 16, 2005, 09:04:35 AM »
with regards to Shanara's idea's, I'm easy in the binding stones option. Binding Stones, temple, wherever really as long as it's not where your "pushing up the Daisies".
As for resurrection, if your party resurrect you it makes sense that your corpse comes back as is and therefore would have all their previous gear, but they should still suffer the death penalty, whatever that may be
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Podilarius
Agilant Systems
Administrator
Prismatic Dragon
Karma: +13/-0
Posts: 4,253
Master Diagnostician
On Death & Dying
«
Reply #18 on:
March 16, 2005, 09:18:20 AM »
Quote from: "rogare b"
with regards to Shanara's idea's, I'm easy in the binding stones option. Binding Stones, temple, wherever really as long as it's not where your "pushing up the Daisies".
As for resurrection, if your party resurrect you it makes sense that your corpse comes back as is and therefore would have all their previous gear, but they should still suffer the death penalty, whatever that may be
My idea was a temple of resurection ... There can be one in each city or just around the map at known locations. The idea of just binding to the temple works for me as well because at least you are restarting from a place you have been to ... I was think of scripting of restarting fromthe nearest temple but a PC may not have been there and be thoroughly confused. I think I have changed my mind on the EQ drop. Perhaps you drop all but what you are wearing or weilding ... I don't know ... The majority are wanting EQ to stay with you. If you have not already check out the polls that we have going and cast your vote ... Thanks for all the suggestions ... keep'em coming.
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If you don't like it ... Whatever! ... I do what I want ...
Check out my new project at
www.abalisk.com
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Drakaen
Global Moderator
Hobgoblin
Karma: +1/-1
Posts: 210
DM Administrator
On Death & Dying
«
Reply #19 on:
March 16, 2005, 01:08:44 PM »
well if someone has PP then they can do it to the dead guy but.... to leave your stuff at the spot you died wouldnt be good because it wouldnt be good RP for people to run back to an event area and get there stuff back it will cause DM's to have more work while running an event they will have to watch other people making sure no one went back to get there stuff and right then go back to an event... also the fact that when you die in PvP you and the other player (unless it was a deul that the both agree'd wasnt hostile to9 each other) cant be in the same area for 24 hr.s
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From Hell I Rise To Earth I Rule
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
On Death & Dying
«
Reply #20 on:
March 16, 2005, 01:14:01 PM »
I like the idea of a binding stone. Allows some selection of where to respawn at by the PC. The scripts I've seen have you binding to some return item so it would be easy to place those in temples only.
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Podilarius
Agilant Systems
Administrator
Prismatic Dragon
Karma: +13/-0
Posts: 4,253
Master Diagnostician
On Death & Dying
«
Reply #21 on:
March 16, 2005, 01:34:04 PM »
Quote from: "perk31"
I like the idea of a binding stone. Allows some selection of where to respawn at by the PC. The scripts I've seen have you binding to some return item so it would be easy to place those in temples only.
The blessed stone ... please bring me back ... Honest I will be good ... :twisted:
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If you don't like it ... Whatever! ... I do what I want ...
Check out my new project at
www.abalisk.com
.
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
On Death & Dying
«
Reply #22 on:
March 16, 2005, 05:28:20 PM »
So it sounds like respawning at a temple, or some other location, is more popular than respawning on another plane and porting back.
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Podilarius
Agilant Systems
Administrator
Prismatic Dragon
Karma: +13/-0
Posts: 4,253
Master Diagnostician
On Death & Dying
«
Reply #23 on:
April 20, 2005, 10:02:04 PM »
We have a death/respawn system ... what does everyone thing of it?
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If you don't like it ... Whatever! ... I do what I want ...
Check out my new project at
www.abalisk.com
.
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
On Death & Dying
«
Reply #24 on:
April 21, 2005, 07:12:21 AM »
It hurts at high level! I think we should make it so level 40 can loose a level
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Podilarius
Agilant Systems
Administrator
Prismatic Dragon
Karma: +13/-0
Posts: 4,253
Master Diagnostician
On Death & Dying
«
Reply #25 on:
April 21, 2005, 08:05:40 AM »
i agree .. they are not imortal ... i think that above level 30 if you die you should loose a level as this is the start of our dm quest only epic stuff ... or that can be left up to the dm just in case they need to die to fight on an astral plane ... oooo ... I am thinking of a quest now ..
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If you don't like it ... Whatever! ... I do what I want ...
Check out my new project at
www.abalisk.com
.
Drakaen
Global Moderator
Hobgoblin
Karma: +1/-1
Posts: 210
DM Administrator
On Death & Dying
«
Reply #26 on:
April 21, 2005, 05:48:47 PM »
well the stone gives me an idea of everquest and how you can use the stone to retarn where you were binded "if" you arent in a non hostle area. I will look into this an see if its possible to put that in some area but caves and such you can not.
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From Hell I Rise To Earth I Rule
Namfoodle
Dungeon Master
Karma: +1/-0
Posts: 85
On Death & Dying
«
Reply #27 on:
May 10, 2005, 09:57:21 PM »
WE could script that you are sent to the temple of your god, in which you last visited. Would be very difficult but very unique and kool
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