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Topic: Guilds (Read 9498 times)
perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
Guilds
«
on:
May 11, 2005, 02:08:22 PM »
A listing of Guilds found on Lemnos. This document will be updated.
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perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
Knights of Torin
«
Reply #1 on:
May 11, 2005, 02:19:35 PM »
The Knights of Torin are a group of warriors loyal to the King of Nepeth. The Knights of Torin hold honor, valor, and dignity above all else and would sooner die than break their oaths. The Knights oppose all evil and bear an especially fervent hatred of anything orcish.
The Knights maintain a strict Code of Chivalry consisting of the following tenets.
1. A knights overall goal is to live one's life so that it is worthy of respect and honor by all.
2. Knights conduct themselves with dignity and honor on the field of battle. Knights never attack an unarmed foe, attack from behind, or charge an unhorsed opponent.
3. Knights exhibit the best character of Nobility. Knights are known for their self discipline, respect, humility and an utmost respect for authority and the law.
4. Second only to ones honor, knights show valor where others tremble with fear. Knights exhibit courage in word and deed and will not hesitate to avenge the wronged. Above all, Knights never abandon another knight or ally. No knight has ever left a fallen comrade on the field of battle.
5. Foremost among that which makes a great knight is honor. A knight must be worthy of the greatest trust, for we have the greatest responsibility. We must always be diligent to keep our word once it is given, to maintain a highly moral and principled life, and tirelessly pursue justice. A knight will never betray a confidence, his oath, or his comrades and will never knowingly deceive another.
5. Finally, nobility and honor must be joined with courtesy so that others may look upon the knights with respect and admiration. Knights are polite, attentive, and always display good manners. Knights are courteous and respectful to all those whom the knight comes into contact with, regardless of station.
Should you wish to prove your worth and live a life of service and duty the Knights are waiting for you. The Knights do not accept Rogues or those whose main focus is the magical arts, clerics are the exception. Above all NO ORCS!
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perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
Disciples of Chaos
«
Reply #2 on:
May 20, 2005, 02:48:39 PM »
The Disciples Chaos is a nihilistic religion devoted to bringing chaos and destruction into the world. The Guild taps into what we call Chaos, an extra dimensional plane filled with negative energy.
Chaos consists mostly of evilly aligned spell casters; however, the guild accepts anyone with useful skills they deem worthy. The current leader of Chaos is Mordac. An extremely powerful and charismatic man, Mordac is responsible for the explosive growth of Chaos which has become a major threat to the established religions of Lemnos, and perhaps the monarchy itself.
This guild is extremely secretive and only members truly know their plans. Unfortunately, we know precious little of the threat posed by the guild since the few members who have rejected the path of chaos met with a swift and bloody demise.
To join one must simply travel to Dalair and find the temple to Chaos. There, Mordac will decide if you have an affinity with the dark side of your nature.
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perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
The Kaleanae
«
Reply #3 on:
May 20, 2005, 02:57:14 PM »
The Kaleanae is a semi-secretive society of elves whose true purpose is not known. The Kaleanae was formed by those elves that remained on Lemnos after the conclusion of the great wars between the elves and humans. The term Kaleanae means observer or to observe in elvish, which makes one wonder what the group is observing.
While the Kaleanae have proven to be loyal subjects the elves in general have grown increasingly distressed over the unchecked Orcish population and the human’s apparent lack of interest in controlling Orc raids. Many elves have begun to openly call for the wholesale slaughter of orcs and there are rumors of the Kaleanae ranks swelling in recent years.
The Kaleanae can be found within the city of Varna Lond. The Kaleanae tower is located in the southeastern section of the city. The Kaleanae accepts all those with Elvish blood as well as those who support the Elves. Orcs and half orcs are not allowed.
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perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
Silent Knives
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Reply #4 on:
July 16, 2005, 08:23:56 PM »
Silent Knives:
Many rumors abound of a secret society of thieves operating in Lemnos known as the Silent Knives. Rumors have it that these rogues operate bases in every major city of the land. As with most rumors no evidence has ever been found to support such a claim and if any such entity existed it would certainly be hunted into extinction by the military and various city militias.
One may ask about the various claims from citizens of cut purses, thugs, and protection contracts extorted from fat merchants by this society. A thorough investigation has been conducted for each incident and to date no single piece of solid evidence has ever been found to support such claims. Furthermore, many inconsistencies abound in these claims and investigators often find the claimants were mentally impaired from various intoxicating substances at the time these supposed acts were perpetrated.
The citizens of Lemnos can rest peacefully knowing that criminals of all types are pursued relentlessly and meet with the fair justice they deserve. If any such organization existed, they would certainly call attention to themselves in short order and thereby meet with the fate appropriate for such people. Criminals of all types should consider yourselves warned.
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perk31
Agilant Systems: The Smart Choice for IT
Drizzt
Karma: +1/-1
Posts: 712
Society of Killers
«
Reply #5 on:
September 26, 2005, 09:33:54 AM »
Society of Killers:
The Society of Killers is the PvP Guild of CA.
Players who wish to participate in PvP may join SK, along with one other guild. SK's guildhall is located in the City Center of Caulderon.
Members of SK may hunt and kill each other at will; however, it is a common courtesy among members to agree to combat before actually engaging each other.
Sk members who die at the hands of their fellow members are not subject to the death penalty.
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